![]() ![]() The M圜areer mode is pretty woeful on the Switch as well. Similarly, there’s no real way to create WWE Network specials in WWE Universe mode either, so while you can control the WWE Universe, you can’t control two major Championships or their divisions, the Cruiserweight Championship or the UK Championship. ![]() Unfortunately, it is a carbon copy of the same mode in WWE 2K17, meaning that despite 205 Live being a show that’s now over a year old, it can’t be recreated faithfully in WWE Universe mode due to the lack of options when creating a show. WWE Universe mode allows the player to control the WWE to their liking. I don’t think most people would care if these were simply unlockable costumes if it meant that the effort could be utilised to make improvements elsewhere. Though when I say over 170 wrestlers, almost a quarter of them are alternate versions of the same wrestler from a different time period. There are over 170 members of the roster, each with their own entrances, move sets and statistics. Bobby Roode’s Glorious Domination, one of the best modern-day entrances, is completely destroyed by having Bobby Roode wave his arms in the air a good three seconds after the audio cue without fail.Īs far as the content in the game goes, there is a lot to do in WWE 2K18, which is probably part of the reason why these games are consistently bad. ![]() Wrestler entrances are hit by the slowdown too, so dramatic entrances designed by the wrestlers to react to cues in the music are completely off. In fact, the eight-wrestler matches were removed completely, showing that the developer knew these issues were in place before releasing the game. The less said about there being more than two wrestlers in the ring at once the better, as the speed slows down even further. That in itself could have been fine, and allowed for some more tactical thinking, but the delay between pressing a button and having something happen on screen is more than a second, so it is nigh impossible to kick out of pins, reverse other wrestlers’ moves, and so on. I have never been bothered with visual downgrades, as long as the gameplay itself isn’t affected, but not only do all the wrestlers look like ghouls without souls, the game itself runs at about 50 per cent of the speed as other consoles. What we ended up with in terms of a pro-wrestling game on Switch is a visually downgraded version of what is already available on the PlayStation 4 and Xbox One consoles. These aren’t even the beginning of the problems on the Switch port. It’s clear that either 2K or the WWE itself are demanding these are being released on yearly basis and, as a result of the games not having the budget of something like FIFA to be able to cope with annual itirations, the development team just have no time to start fresh. Every time a WWE game would get patches, the patch-notes would be 10 pages long. Instead of this, we have ultimately received rushed games on a yearly basis that barely upgraded from the year before. When 2K games acquired the series in 2014, fans thought the games would get a loving makeover to bring it up to the quality of the NBA 2K series. I’m not sure where things went wrong between the WWE and THQ, because the problems that were had since the mid-2000s still haven’t been addressed over a decade later. I wish it was the other "franchise" that persisted on, because the idea of recreating art in these games is pretty much futile. What PlayStation owners received was the Smackdown! series of games, which has always been hit and miss, and is the series that eventually evolved into the WWE2K games we get today. What Nintendo 64 owners received was WWF Wrestlemania 2000 and WWF No Mercy, the latter of which is still considered one of the greatest recreations of what happens in the ring to this very day. Back in the Nintendo 64 and PlayStation One days, THQ had acquired the rights to the WWE brand, and set out to have two different developers work on separate versions of WWE games due to the vastly different hardware. ![]() It should be acknowledged that pro-wrestling, just like video games and anime, is a form of art, and when done correctly it can be a very beautiful thing. This could not be a more apt saying for WWE2K18 on the Switch. WWE2K18 cover star Seth Rollins has a new catchphrase in WWE: “burn it down”. ![]()
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